Sunday, May 31, 2009

AT-43: The Birthdaying

Yesterday was my birthday and (amongst other events) I had a visit from Marc in the morning. The plan was to have a few games of AT-43 and a few games of Uncharted Seas but sadly we became distracted by phone calls and small cakes so we only got a single game of AT-43 in before Marc to head home.

As we were starting early I had just enough time to open the many boxes of Therians waiting in the lounge room and have a quick look through the army book before Marc arrived.

Marc designed his Karman army using the Nova sub-faction which allowed him to negate actions that require me to spend Leadership Points by spending the same amount! As he was careful to keep 4 LP handy at all times this meant that I couldn't get my Creation routine off and create a free Succubus... however Nova's disadvantage gave me initiative each round. So despite not being able to use my best Therian trick I could always count on taking the first action ~ which as we discovered is a huge advantage when you have more units than your opponent (as I did).

I went with Therians (of course) and chose the Cyphers subfaction. This gave all my overseers access to both infantry and AFV routines but a disadvantage that I couldn't wager Leadership Points to win initiative (as it turns out: not so bad when Nova's disadvantage would automatically give me initiative anyway *GRIN*).

The match went well for my side of the table; my Storm Golems kept Marc's infantry suppressed while my Incubus Golgoth concentrated on his trikes. The trikes managed to immobilise my Golgoth although this effectively forced me to use the Nucleus Cannon's Sniper ability every round as I wouldn't be moving anyway; the result being trikes with weapons that were promptly pinged off before they could seek cover.

The match ended with Marc's impressive decision to run over my Storm Arachns [sic] with his last remaining trike in the hope of crushing them before they had a chance to explode. Whilst he managed to kill two his movement stopped in the midst of the remaining four who were about to activate... and explode!

Overall a fun morning. On balance I still feel that Uncharted Seas is the more enjoyable game however AT-43 is fun too. We are still flicking through the rulebook for AT-43 during games although this may be due to long breaks between matches. More games must be had and I discussed the possibility with Marc of organising a regular meeting time for miniature wargaming ~ possibly at the library...

In more important news our hot water system has failed so the only showers on offer are COLD. Sadly this is the time of year when warm and/or hot showers are desired :(

Friday, May 29, 2009

AT-43: Therian Deployment

The huge shipment of Therians arrived yesterday although I still haven't had a chance to open up the boxes and play with them ~ so for now they are piled up in the lounge room. I might be able to get a game or two tomorrow (as it's my birthday) *fingers crossed* I can get a few AT-43 and Uncharted Seas games in although I may be pushing the emotional leverage a bit :P

...argh so tired! I'm going to catch a few hours of sleep before heading down to the city for Warhammer Roleplay at midday (Chris has booked a room at the library so we'll be playing in comfort).

Saturday, May 23, 2009

Warhammer RPG: Bone Picker -> Smuggler

Another one of my many gaming commitments is a weekly meeting for Warhammer Roleplay. For the uninitiated; the word "Warhammer" is usually associated with the miniatures wargame (either the Fantasy or Science Fiction versions) however in this case it refers to the tabletop Roleplaying game - so cooperative play with only one character each rather than competitive play with a whole army each. I won't go into much more detail as I'll assume the majority of this blog's readers will require or desire no further clarity.

We agreed at the start that we would only play 'lowest class' starting careers. I rolled a few nice starters such as Soldier and Marine but passed on them until I finally hit a suitably low career: Bone Picker! The other players have started with Peasant, Charcoal Burner and Hedge Wizard. Yeah that last one is 'a bit good' but the character concept is of a midwife that lurks amongst (and is a fellow member of) the lowest citizens; she'll be moving up through healing careers rather than Wizard careers - although we'll see if she's not tempted away by more magic points :P

We've been playing multi-adventure sessions for a few weeks so the characters are just getting ready to finish their starting career and move into their second. Our Peasant will be having a wash and becoming a Servant (with a long term view of going through Valet and Squire to Knight) our Charcoal Burner will continue to develop his outdoor/wilderness skills - from memory he has Woodsman lined up as his next career. I plan to go from Bone Picker to Smuggler which will line me up for Shieldbearer and access to the warrior careers. I don't have my rulebook next to me so I'm not sure that I've used the correct career names in this paragraph; but you get the idea!

For this campaign we have revisited a format that I championed a few years ago when we were playing the science fiction version of this game (Dark Heresy). Each of us takes turns in a round-robin fashion of running a short adventure for the other players. Usually one member of the group commits to being the Games Master for the whole campaign and they are responsible for much of the story - but in this format the hat is passed around the table and the duties of 'world building' are shared.

We had problems making it work with Dark Heresy as each GM fell back on old habits and started running "arc" adventures that continued from their previous adventures; the result being that characters would suddenly find themselves back on Mudworld for part 2 of "Mudworld adventure" despite having just completed part 4 of "Deathworld adventure"; then they'd jump back to another continued adventure before coming back to Mudworld 3... as that campaign progressed the warping became too jarring and the whole thing crashed. After careful consideration we concluded that the trick is to ensure that adventures are short, sweet and have just enough hooks to spawn new independent adventures. Ideally each adventure is comparable in structure to a mid-season Buffy or Dr Who episode; nothing too major happens but characters can still develop.

Having said that it has been suggested that we may move from our collaboratively designed village to a town when our characters become middle class citizens. Perhaps we could consider this the end of Season One? ;)

Wednesday, May 20, 2009

(World of Warcraft) Dogfish: Ding 70

The 'casual leveling' of Dogfish increased in frequency once I reached Nagrand, a region I enjoy cruising around. On the weekend Emily logged her hunter in and helped me finish off all the group quests (Durn the Hungerer, Cho'war, Ring of Blood) which netted huge experience points and lots of blues. Nice.

Having hit 68 (and applying the same logic that sent me through the Dark Portal at 58) I decided to try my luck in Northrend. The last time I came out here was with a purple-equipped Malidor, so much of what he got from the early quests went straight to the vendor; however a slightly-underequipped Dogfish was able to enjoy the expected gravy train resulting in a prompt "Ding: 70" and rather nice gear with minimum effort. Sadly the weekend's blues from Nagrand have all been replaced with green upgrades ~ but this was expected.

(Click image for a bigger version with more detail)

In other WoW news a workmate has rolled a new Druid on Khaz'goroth for casual gaming and good times. I took him through Wailing Caverns (as is tradition with real life friends rolling new characters on a shared server) and we only got lost once... or twice. I always miss the same blind-turn and make a point of remembering where it is - but as I only visit the instance once every few months at most I forget where the tricky turnoff is and end up running in circles again! Oh well, I guess Raid Leader isn't a hat I'll be wearing any time soon :P

Saturday, May 16, 2009

AT-43: Friday night firefight(s)

Last night I accepted an invitation to play AT-43 with Marc and Justin (at Marc's place). AT-43 is a science fiction miniatures wargame made by a French company called Rackham. The models are pre-constructed and pre-painted so you can use them straight out-of-the-box (as opposed to most other miniature wargames I play that require the game pieces to be built and painted by the hobbyist before they can be used). Last night's gathering was an open attempt to lure me back into the game after I had given up in frustration a few months earlier.

My early experiences with AT-43 saw me playing a strider-heavy Red Blok force. They are a Soviet themed faction that tend to have thick armour but low accuracy - so they last a while but can't hit anything! The result is that I wasn't having much fun with them (although they are still my favourite faction as far as their designs go). Justin ended up with my models and I spent the money on dinner with Emily. However, this was not to be the end of my time with AT-43 as the opening paragraph has already indicated!

It was suggested that the Therians may be more fun for me as they have lots of tricks and good accuracy. The Therians are an alien-ish Machine faction that mix design elements taken from 'the machines' from The Matrix, Necrons from Warhammer 40,000 and a dash of robot-skeletons from The Terminator... all wearing Kabuki masks! Well, maybe not Kabuki masks - but it sounds creepier if I describe them that way (they actually wear plain white masks, I suppose that's creepy enough!). Surprisingly this is not the strangest faction in the game (a description of the Karmans will follow shortly).

I cautioned against playing three-player games but no one wanted to sit out (which is understandable) so we decided to roll a die to see who would be 'stuck in the middle' each game.

Game 1; 650 points (?) [at least one unit of Rank 1 Infantry]
I can't quite remember the details of this game except that Marc ended up deploying on the long edge of the table with Justin and I on the short ends, thus leaving Marc as the closest and easiest target for both of us (much to the delight of everyone - including our spectators who popped in for a few minutes). Marc was playing his beloved Karmans; a faction of genetically enchanced Apes wearing powered armour and flying around on hoverbikes/hovertrikes. Sandwiched between Justin and I they didn't last long (again with the delight from spectators).

In the above picture my Wraith Golgoth (the big black thing in the foreground) is about to put some hurt on Marc's hoverbike (the blue and white thing in the middle of the picture). In the background can be seen Marc and Tanya's kitchen; proof that there is a real world.

The game began to drag a little and I offered to concede to Justin so we could move onto the next game - but Marc would have none of it! From memory I ended up with a narrow win although I've since forgotten the closing moments.

Overall: I like the Therian tricks.


Game 2; 1000 points [no additional restrictions]
For this game I went back to my old friends the Red Blok. Urod and a Sierp gobbled up all my points and I came to the table with only two models. Dicing for table edge Justin and I ended up on the long sides and (surprise surprise) Marc was between us on a short side. True to form his Karmans took an early hammering from the combined attention of Urod and Justin's UNA striders (The UNA are a vaguely-USA themed faction, lots of high-tech soldiers with good weapons and fire support).

The mid-game of this match grinded to a halt as we became confused over some finer points of the rules (specifically how cover and line-of-sight affects striders). The above picture depicts a scene that most miniature wargamers will find familiar; players flicking through the rulebook trying to find the rule they are sure they saw but now can't find again!

Once the action resumed Justin and I got back to our terrain-dance as our striders moved in and out of cover to repair themselves or shoot each other. In the meantime Marc's only remaining Karman moved up through cover and charged one of Justin's damaged striders - which he managed to kill... although this left him in the open and promptly riddled with laser fire next turn.

Deciding that enough-was-enough I decided to push Urod out of the terrain and unto the objective (which I would be able to secure thanks to playing the Frontline subfaction). This left me in the open but I crossed my fingers that Urod's armour and self-repair would allow me to endure the two full turns required to hold the objective and win the game. Sadly Justin managed to break with precedent and put two missiles squarely into Urod's frame and it was all over; victory for the UNA.

Overall: UNA are hard to beat! I had more fun with Red Blok this game than I had in the past but the same concerns are there.


Game 3; 740 points [at least one unit of Rank 1 Infantry]
Deciding that black is the new black I went with Therians for our last game of the night. This time Justin ended up 'in the middle' on a long table edge with his UNA. I was lucky enough to have a clear avenue from my deployment zone through terrain directly to the objective marker, which in the interest of good sportsmanship I pointed out to Marc and Justin, but which to their credit they decided to leave in position.

I chose to activate my infantry first which seemed to provoke a little surprise until I declared an Infantry Routine (aka 'Therian trick') to give them a boosted dash value - which they used to run straight at the objective. This left my strider on the starting line who promptly vanished under four missiles from Justin's UNA... although it did buy a precious extra turn for my fast moving infantry.

As I continued to close in on the victory marker Justin and Marc exchanged shots in a strider/hovertrike exchange. As the smoke cleared they pushed forward to put some fire on my infantry but by this point it was too late; any loses to my infantry were fixed with an Infantry Routine (aka 'Therian trick') that allowed me to 'respawn' one lost model in the unit per turn. So I was able to sit on the victory counter, being pinged from a distance but respawning my losses. Two turns passed and the match went to the wicked Therians; woot!

Overall: I like the Therian tricks!


Conclusion: I'm going to keep an eye on the usual cheap sources of AT-43 figures and pick up some Therians if the price is right (and if the postage is right too!). I had fun although we did grind down on a few rules that gave me a bit of a headache. It was good to finally meet Justin in the real world and to see Marc and Tanya's lovely townhouse ~ more games must be had! :)

Friday, May 08, 2009

Uncharted Seas: First Game!

We finally got together for a game of Uncharted Seas tonight (as detailed in previous post). It was heaps of fun and we learned a lot. The game is very fast to play and the rules are simple enough to pick up quickly. Overall - we'll definitely have more games and buy more ships.

In this photo my slightly damaged cruiser steams toward the enemy with a squadron of frigates about to activate and follow. The rocky 'island' is a prepainted aquarium decoration.

Saturday, May 02, 2009

Uncharted Seas: Tokens and Templates

I felt obliged to add a new post to the blog - although I don't have much to report.

Yesterday afternoon I went to my local copy centre and had some Uncharted Seas tokens and templates printed on card. They are shiny and very nice! I'm always pleased with having things printed at copy centres - there's something satisfying about holding a physical copy of something that I've otherwise only seen on my computer screen :)

I was hoping for a game today (yes, an actual game!) but my opponent has had other things pop up - now it looks like it might be happening on Monday thanks to a public holiday. As he doesn't have a fleet (yet) we are going to split my Iron Dwarves into two mini-fleets. As a consequence I must leave half the fleet unpainted.

Intro Game (no cards, no ramming; to learn the basics)
Objective: Sink all of opponent's ships
Terrain Setup: One island in the middle of the table
Each Player's Fleet:
* Frigate Squadron: Mortis Class Frigates x3
* Reduced Cruiser Squadron: Hammer Class Cruiser x1

Mini Game (all game features)
Objective: Sink all of opponent's ships
Terrain Setup: As the mood takes us (I'm sure he'll want a mess of islands!)
Each Player's Fleet:
* Frigate Squadron: Mortis Class Frigates x3
* Cruiser Squadron: Anvil Class Heavy Cruiser x1, Hammer Class Cruiser x1