Last week Brad mentioned how much he enjoyed our old Proudmoore guild {Ye Olde Skoole} which dissolved six months ago. I promised I'd get in touch with the old members and see if they had any interest in re-forming... and to my surprise they did! Within days all of us were busy organising ourselves and excitedly chattering via Facebook again.
We have decided to invite each other onto secondary accounts using the Refer-a-friend feature to activate x3 experience point gains and earn ourselves a Rocket Mount. This time around I have rolled a Tauren Druid called Oxide to give tanking a go (yes, I could go with a Paladin instead and I still may if I don't like being a Bear - but I've wanted an 80 Druid for a while and this is a sweet way to get one).
Furthermore we have also rolled a team of five Troll Hunters as a second secondary project! These guys will level at a slower pace and will hit battlegrounds together at the end of each bracket. The plan is to boost range to 41 yards and spam Arcane Shot at anyone who comes near us - I'm not sure how viable it will be but I'm keen to give it a go :)
Showing posts with label World of Warcraft. Show all posts
Showing posts with label World of Warcraft. Show all posts
Sunday, September 05, 2010
Friday, March 19, 2010
(World of Warcraft) Malpheus: Guild fracture!
I've been meaning to update Malpheus' exploits and progression with {Ye Olde Skoole} for some time now but it always seemed more fun to log in and play rather than hang around my blog typing about playing!
Sadly this week saw two members drop out of our 5 man team. Sandsaref (Michael) our Blood Elf Rogue has run out of time in the real world and can no longer commit to runs and preparation and tradeskills and all the other crap that WoW wants. As Sands was the reason for our forming, Cowloon (Kevin) our Tauren Druid decided to also drop out - both he and I were mostly interested in rerunning 'classic' content such as the various Blackrock instances and now that we are in Outland the shine has worn off for him. I however have found that my interest continues, indeed it seems to have grown as I reminisce about runs through each Outland instance with my old guild when Burning Crusade was new!
Sadly this week saw two members drop out of our 5 man team. Sandsaref (Michael) our Blood Elf Rogue has run out of time in the real world and can no longer commit to runs and preparation and tradeskills and all the other crap that WoW wants. As Sands was the reason for our forming, Cowloon (Kevin) our Tauren Druid decided to also drop out - both he and I were mostly interested in rerunning 'classic' content such as the various Blackrock instances and now that we are in Outland the shine has worn off for him. I however have found that my interest continues, indeed it seems to have grown as I reminisce about runs through each Outland instance with my old guild when Burning Crusade was new!
Malpheus prepares to sadly dig through the Guild Bank looking for goodies left by departing members... bitter-sweet goodies :(I'm surprised to find myself feeling as nostalgic about Outland as I was about the classic content, I suppose it has been a while since Burning Crusade was released. Revisiting Hellfire Ramparts and The Blood Furnace reminded me of the good old days with {B L A C K S U N} on Khaz'goroth when it was all new. Running The Slave Pens and The Underbog was also a treat.
Now that we are down to three members things could go either way (grow or transfer off). The obvious advantage of five is that we don't have to wait for randoms when we queue for instances - the additional benefit being that we all know (knew?) how to play together as a team. At the moment it seems like the plan is to level up to 70 under our own steam and reevaluate everyone's interest as we enter Northrend, with a possible group-up at The Ring of Blood as we level (because I like it so much).
I hope the guild doesn't evaporate, and it may not be too hard to grow it just enough that we can get back into regular 5-man runs. Although this does conveniently free up Sundays just as I have been considering a return to regular visits to the miniature wargaming clubs around town...
Sunday, February 07, 2010
(World of Warcraft) Malpheus: BRD Down
Malpheus and friends finished off last week's Blackrock Depths run - giving me access to The Black Forge for my new trinket. We were easily able to complete it with only 4 players and only got lost twice.
I continue to enjoy our weekly runs and slow progression - it's quite satisfying. Next week is either Scholomance or Stratholme depending on how we feel. Kevin has proposed that we may be able to fit both instances between 57 and 60 if we are careful not to do much in the week between.
Those two aside I'm looking forward to Blackrock Spire (which I believe is penciled in as our level 60 run). There were a few instances I missed when I was first playing World of Warcraft waaaaay back in 2005 and I have regretted not visiting them ever since. This group is a great opportunity to get a look at the old content and gives me an odd sense of completion. Blackrock Depths was the first instance on my list of "must-do" dungeons and it's very pleasing to be able to tick that box after all these years. Blackrock Spire is next on that list.
My side-project with Malpheus is to acquire a Venomhide Raptor mount. To be honest I probably won't ride it around, but it's a nice little objective to give myself as it takes 20 daily quests to complete and we have lots of time between runs!
I continue to enjoy our weekly runs and slow progression - it's quite satisfying. Next week is either Scholomance or Stratholme depending on how we feel. Kevin has proposed that we may be able to fit both instances between 57 and 60 if we are careful not to do much in the week between.
Those two aside I'm looking forward to Blackrock Spire (which I believe is penciled in as our level 60 run). There were a few instances I missed when I was first playing World of Warcraft waaaaay back in 2005 and I have regretted not visiting them ever since. This group is a great opportunity to get a look at the old content and gives me an odd sense of completion. Blackrock Depths was the first instance on my list of "must-do" dungeons and it's very pleasing to be able to tick that box after all these years. Blackrock Spire is next on that list.
My side-project with Malpheus is to acquire a Venomhide Raptor mount. To be honest I probably won't ride it around, but it's a nice little objective to give myself as it takes 20 daily quests to complete and we have lots of time between runs!
King Mosh struts around after stomping on me... I guess that's why he's the King!
(click on image for a larger version)
After BRD today I was feeding my raptor Fresh Dinosaur Meat when I stumbled upon King Mosh - an elite rare devilsaur who I have only seen once before. Full of confidence from our run I decided to take him on... and was promptly squished. I have attempted to take a screenshot which shows his huge size - I think Malpheus is about as high as his ankle!
Saturday, December 19, 2009
(World of Warcraft) Malpheus: Random Dungeon Finder
I haven't updated in a while because despite continued gaming not much *new* has happened. Malpheus has delved into Gnomeregan and Scarlet Monastery since I last wrote, adding more blues to equipment slots.
Gnomeregan was more enjoyable than I remembered. I have a faded memory of grinding it with an understrength party which resulted in slow progress and frustrating wipes - this time it was smooth and fast. I was able to navigate everyone back down to the Alliance rest-stop (after the party took a left turn to follow the breadcumb trail of mobs) and we played with the washing machines for a while. Otherwise the only turbulence was losing our tank and healer to an internet disconnection seconds before the last pull! Fortunately they were back within a few minutes.
Scarlet Monastery was also faster than I remembered, we did Graveyard and Library. Graveyard has always been easymode and Library is a good tutorial for line-of-sight pulls, fleeing mobs and debuffs. After our run and my difficulty keeping the debuffs dispelled from our party I installed Decursive add-on... it's fantastic!
To test Decursive I queued up with the new Dungeon Finder (a feature of the latest patch). To my delight I was able to replay Graveyard over and over, however once I dinged 33 the 'random' dungeon became Library. I don't mind Library although when playing with overenthusiastic strangers who race ahead refusing to wait for mana (me!) and who don't mark anything for focus fire we suffer more party wipes than we should. Where possible I try to apply Mind Flay to anything I see running into the next room, but with the big crowds of mobs and every dps working on a different target it's not possible to catch them all. Nothing new for those of you who remember pick-up groups (or PUGs for the uninitiated) but an unpleasant reminder for me - I haven't played with strangers for a long time!
Still, Dungeon Finder is a much needed feature and it is well designed - far superior than earlier attempts to implement a 'looking for group' tool (we can now choose a party role when signing into the queue). A nice part of the design is that party members are drawn from everyone queued in your battlegroup rather than just your server, increasing the speed that groups can form.
To add to the fun everyone who finishes a run provided by the Random Dungeon Finder gets a supply bag with loot inside! Sadly the random blue it holds doesn't usually have the stats you need - but you can always vendor it. Malpheus ran enough randoms to eventually score some gloves with Sorcerer stats which are very nice.
Tomorrow's scheduled run is postponed due to real life. Sadly there are noises being made that the following week may be off too ~ although only because the date falls between Christmas and New Year's. Hopefully the group will be keen for a run after a week's delay...
Gnomeregan was more enjoyable than I remembered. I have a faded memory of grinding it with an understrength party which resulted in slow progress and frustrating wipes - this time it was smooth and fast. I was able to navigate everyone back down to the Alliance rest-stop (after the party took a left turn to follow the breadcumb trail of mobs) and we played with the washing machines for a while. Otherwise the only turbulence was losing our tank and healer to an internet disconnection seconds before the last pull! Fortunately they were back within a few minutes.
Scarlet Monastery was also faster than I remembered, we did Graveyard and Library. Graveyard has always been easymode and Library is a good tutorial for line-of-sight pulls, fleeing mobs and debuffs. After our run and my difficulty keeping the debuffs dispelled from our party I installed Decursive add-on... it's fantastic!
To test Decursive I queued up with the new Dungeon Finder (a feature of the latest patch). To my delight I was able to replay Graveyard over and over, however once I dinged 33 the 'random' dungeon became Library. I don't mind Library although when playing with overenthusiastic strangers who race ahead refusing to wait for mana (me!) and who don't mark anything for focus fire we suffer more party wipes than we should. Where possible I try to apply Mind Flay to anything I see running into the next room, but with the big crowds of mobs and every dps working on a different target it's not possible to catch them all. Nothing new for those of you who remember pick-up groups (or PUGs for the uninitiated) but an unpleasant reminder for me - I haven't played with strangers for a long time!
Still, Dungeon Finder is a much needed feature and it is well designed - far superior than earlier attempts to implement a 'looking for group' tool (we can now choose a party role when signing into the queue). A nice part of the design is that party members are drawn from everyone queued in your battlegroup rather than just your server, increasing the speed that groups can form.
To add to the fun everyone who finishes a run provided by the Random Dungeon Finder gets a supply bag with loot inside! Sadly the random blue it holds doesn't usually have the stats you need - but you can always vendor it. Malpheus ran enough randoms to eventually score some gloves with Sorcerer stats which are very nice.
Tomorrow's scheduled run is postponed due to real life. Sadly there are noises being made that the following week may be off too ~ although only because the date falls between Christmas and New Year's. Hopefully the group will be keen for a run after a week's delay...
Sunday, November 29, 2009
(World of Warcraft) Malpheus: Razorfen Kraul down
This weekend I purchased a new widescreen monitor - not because I needed to (the old 15" crt was working fine) but because I felt that I should. Why not have a bit of extra space around the sides? I'm still tinkering with the settings and layout but so far it has made gaming easier (no more frantic swishing the mouse from side to side in an effort to have peripheral vision when flagged for pvp!). Of course the old monitor is ready to function as a second screen but after a bit of play I decided I don't really need to... although keeping an eye on Farmville on the old monitor while raiding on the big monitor is amusing...
Speaking of raids (well, low level instance runs) our gang cleared Razorfen Kraul this morning with no wipes. After Wailing Caverns it was nice to have a run that was a bit shorter and much less of a maze! Readers will note that I claimed Shafowfang Keep would be our next run but looking over our characters we decided to skip ahead to something that would be a bit more challenging - sadly RFK was easymode for us too. I did get a chance to Dispel some debuffs (after a much needed reminder that "the priest can get rid of those" :P) and a little healing although the majority of my time was spent spamming shadow dots and drinking water.
To my dismay I'm coming 4th on the damage meter (only the dedicated resto druid who spends the majority of his time healing and getting the odd Moonfire off is ranked lower than me) although I did get the much coveted Shadow Weaving talent after the run so perhaps that will help? Maybe it's too early to worry about it - the group is flying through encounters as it is. I suspect the Shadow Priest will slowly creep up our dps rank with levels and talents - although to be fair I'm competing with a hunter and rogue!
Speaking of raids (well, low level instance runs) our gang cleared Razorfen Kraul this morning with no wipes. After Wailing Caverns it was nice to have a run that was a bit shorter and much less of a maze! Readers will note that I claimed Shafowfang Keep would be our next run but looking over our characters we decided to skip ahead to something that would be a bit more challenging - sadly RFK was easymode for us too. I did get a chance to Dispel some debuffs (after a much needed reminder that "the priest can get rid of those" :P) and a little healing although the majority of my time was spent spamming shadow dots and drinking water.
To my dismay I'm coming 4th on the damage meter (only the dedicated resto druid who spends the majority of his time healing and getting the odd Moonfire off is ranked lower than me) although I did get the much coveted Shadow Weaving talent after the run so perhaps that will help? Maybe it's too early to worry about it - the group is flying through encounters as it is. I suspect the Shadow Priest will slowly creep up our dps rank with levels and talents - although to be fair I'm competing with a hunter and rogue!
Malpheus at 27 hanging around Splintertree Post(Click on image for a larger version)
I gave some awful advice during the run based on faded memory rather than one of the many run-throughs I should have read. The worst was to suggest that we clear the lower run first - only to get to the goblin escort quest and realise the dungeon was designed with the intention that players would do this bit last! Not that it mattered as the goblin needed to head back to our intersection anyway... only because it's near the entrance/exit :O
My other blunder was to confuse the fence which keeps Roogug (objective of a Warrior quest) separate from the rest of the run with the field that holds Agathelos the Raging (aka The Bigpig) back - insisting that it was worth the effort of trying to get through, which it wasn't as Roogug doesn't drop anything. Ooops.
((Oh, and a gopher I set lose for giggles just before a pull may have triggered another group of mobs to add to the fun, but it seemed to be agreed that this made the current fight 'almost a challenge' so no harm done. However it was a newbie mistake to be sure and one that I shouldn't have made given my experience with WoW.))
Next weekend is Gnomeragen at level 28. I haven't run Gnomer from the Horde side (well, not properly anyway) so it will be interesting to see how much I remember. The rest stop will be no good for Hordies, they don't give coffee and biscuits to the likes of us!
BTW during the week we managed to organise ourselves into a guild "Ye Olde Skoole"
Monday, November 16, 2009
(World of Warcraft) Malpheus: Wailing Caverns await!
Just so there's no confusion, Malpheus is not the most attractive character you'll meet. When I play Undead I like to go "all-out" with the customisation, so he has no lower jaw. Hey, if you want pretty - play an elf :P
Malpheus at 20 with Staff of the Sun and Darkcloth Shoulders of Concentration.
Mounted on his black skeletal charger whilst loitering at The Crossroads.
(Click on image for a larger and less attractive view)
Ragefire Chasm was easier than I expected... with the benefit of hindsight this shouldn't have been a surprise given that we were rolling through with a well balanced and full team. No wipe. As I've mentioned before I've been into Ragefire Chasm many times - although this was the first time I was with a level-appropriate group.
Having cleared it with ease we were filled with confidence - so off we charged to Ghostlands to take on Dar'Khan and grab an easy blue... with the benefit of hindsight I shouldn't have described him to the group as "easy" :P
We almost wiped on him although Kevin quickly changed to bearform to pick up the adds once Russel hit the floor - while I fumbled with the off-heals and (I think?) Michael finished off Dar'Khan. It was all rather chaotic and quick although I'm glad we had a gentle wake-up call here. Whilst we didn't wipe our Pallytank and Hunter died before I noticed they needed heals (more dots! ...no more dots!) and midfight I stupidly shielded myself rather than the Beartank due to hitting the Alt key by habit.
Food for thought: Even as a shadow priest I need to keep an eye on the party's health so I can quickly change from concentrating on dps to adding off-heals ~ rather than waiting until the Druid turns into a bear and the Paladin is lying motionless on the floor! Healing is clearly my secondary role, but when it's needed it has to come quickly.
Next weekend is Wailing Caverns and possibly Shadowfang Keep depending on how our confidence sways. Wailing Caverns is a loot train and I don't think I've ever finished Shadowfang so I'm looking forward to it. I've heard rumour that Cataclysm is November 2010 so we have twelve months to work our way up through the 'classic' instances before they are altered, or lost, or wrecked by a river of lava running through the middle, or whatever is going to happen to the old content.
Malpheus at 20 with Staff of the Sun and Darkcloth Shoulders of Concentration.Mounted on his black skeletal charger whilst loitering at The Crossroads.
(Click on image for a larger and less attractive view)
Ragefire Chasm was easier than I expected... with the benefit of hindsight this shouldn't have been a surprise given that we were rolling through with a well balanced and full team. No wipe. As I've mentioned before I've been into Ragefire Chasm many times - although this was the first time I was with a level-appropriate group.
Having cleared it with ease we were filled with confidence - so off we charged to Ghostlands to take on Dar'Khan and grab an easy blue... with the benefit of hindsight I shouldn't have described him to the group as "easy" :P
We almost wiped on him although Kevin quickly changed to bearform to pick up the adds once Russel hit the floor - while I fumbled with the off-heals and (I think?) Michael finished off Dar'Khan. It was all rather chaotic and quick although I'm glad we had a gentle wake-up call here. Whilst we didn't wipe our Pallytank and Hunter died before I noticed they needed heals (more dots! ...no more dots!) and midfight I stupidly shielded myself rather than the Beartank due to hitting the Alt key by habit.
Food for thought: Even as a shadow priest I need to keep an eye on the party's health so I can quickly change from concentrating on dps to adding off-heals ~ rather than waiting until the Druid turns into a bear and the Paladin is lying motionless on the floor! Healing is clearly my secondary role, but when it's needed it has to come quickly.
Next weekend is Wailing Caverns and possibly Shadowfang Keep depending on how our confidence sways. Wailing Caverns is a loot train and I don't think I've ever finished Shadowfang so I'm looking forward to it. I've heard rumour that Cataclysm is November 2010 so we have twelve months to work our way up through the 'classic' instances before they are altered, or lost, or wrecked by a river of lava running through the middle, or whatever is going to happen to the old content.
Tuesday, November 10, 2009
(World of Warcraft) Malpheus: Ragefire awaits!
Two weeks ago an old friend of mine grabbed a cheap copy of Warcraft to see what the fuss was about. As news spread of his arrival some other old friends dusted off their deactivated accounts and rerolled new characters with him on Proudmoore. Not being one to miss out on a new team I joined them with an Undead Priest: Malpheus.
Malpheus at 16 wearing a rather striking 'Day of the Dead' mask and sporting Tranquillien reputation items.
The plan is to slowly level up our characters to keep pace with the natural progression of our new player as he explores the world. I'm opposed to rushing him as I feel it's important not to race straight to the endgame but rather enjoy the ride, see the sights and have casual fun... it's not supposed to feel like work after all!
We have agreed to wait at level 16 for him to catch up - at which point we'll be running Ragefire Chasm as lowbies! I'm quite excited by this as we'll then be visiting each of the instances as our levels become appropriate and we won't be doing it with an overpowered escort (as would usually be the case for the typical loot-runs we've come to expect).
So far the line-up is:
Blood Elf Paladin (Tank)
Tauren Druid (Heals)
Blood Elf Rogue (dps) <- the 'new guy'
Undead Shadow Priest (dps) <- me
Troll Hunter (dps) <- a friend from work who has recently joined the team
This gives us a good 5-man mix that will see us through a lot of content. If we need off-heals I can help, or if we need more dps the druid can add some damage to his rotation. Hunters and Rogues have excellent control tricks which will help with the big pulls. Paladins make excellent (and popular) tanks - and if we need an off-tank the druid can change to bear form... although this will leave me on healing duties *shrug*.
This Sunday morning looks like it will be Ragefire, let's see how we go playing it at the correct level wearing nothing better than greens :)
Malpheus at 16 wearing a rather striking 'Day of the Dead' mask and sporting Tranquillien reputation items. The plan is to slowly level up our characters to keep pace with the natural progression of our new player as he explores the world. I'm opposed to rushing him as I feel it's important not to race straight to the endgame but rather enjoy the ride, see the sights and have casual fun... it's not supposed to feel like work after all!
We have agreed to wait at level 16 for him to catch up - at which point we'll be running Ragefire Chasm as lowbies! I'm quite excited by this as we'll then be visiting each of the instances as our levels become appropriate and we won't be doing it with an overpowered escort (as would usually be the case for the typical loot-runs we've come to expect).
So far the line-up is:
Blood Elf Paladin (Tank)
Tauren Druid (Heals)
Blood Elf Rogue (dps) <- the 'new guy'
Undead Shadow Priest (dps) <- me
Troll Hunter (dps) <- a friend from work who has recently joined the team
This gives us a good 5-man mix that will see us through a lot of content. If we need off-heals I can help, or if we need more dps the druid can add some damage to his rotation. Hunters and Rogues have excellent control tricks which will help with the big pulls. Paladins make excellent (and popular) tanks - and if we need an off-tank the druid can change to bear form... although this will leave me on healing duties *shrug*.
This Sunday morning looks like it will be Ragefire, let's see how we go playing it at the correct level wearing nothing better than greens :)
Sunday, September 13, 2009
(World of Warcraft) Dogfish: Ding 80 (/woot!)
After many long breaks I finally got around to getting Dogfish to 80 this weekend. Now I need to decide if I am going to keep going with him for the engineering mounts that I haven't made yet or move on to my next project, a druid.
Dogfish Dings 80, courtesy of the aptly named Vile.(Click on image for a larger version; although it's a bit hard to see what's going on)
Sunday, August 23, 2009
Warcraft: Cataclysm
I'm sure that anyone who is interested in WoW has already heard the news, but I'm so enthusiastic that I have to add to the noise regarding the next expansion (apparently it's coming around to that time again).
World of Warcraft: Cataclysm adds two new playable races; Goblins for Horde (yay!) and Worgen for Alliance (/meh). Also a few new race/class combinations are now available as outlined in the table below:
World of Warcraft: Cataclysm adds two new playable races; Goblins for Horde (yay!) and Worgen for Alliance (/meh). Also a few new race/class combinations are now available as outlined in the table below:
^ Click on image for a larger (readable) versionThe Troll Druid is appealing as I haven't played a Druid at high level before... the idea of leveling would usually put me off a bit - but a feature of the Cataclysm is that some old zones have been reworked with rivers of lava, new towns and new quests, so grinding up from 1 will feel less like autopilot :P
As for my inevitable Goblin I'm not sure what class I'll choose - I already have a belly full of Warlock, Hunter, Mage and Shaman (this also excludes the Dwarf Shaman which is very tempting). I find Warriors too fiddly with all the stancedancing which only leaves Rogue and Priest as remaining options for my Goblin. Who knows? ...maybe I'll just roll another huntard.
In other Cataclysm news we'll finally be able to use our flying mounts in Azeroth!!! Old rumour holds that the reason we didn't get this feature with Burning Crusade was because there were graphical errors in Azeroth that could only be seen from high above the ground ~ so we weren't allowed to fly there (because that's easier than fixing them). Perhaps the Cataclysm has smashed up all these erroneous old graphics and replaced them with chasms and pools of lava that will look fine from high above?
Anyway, enough excitement about things to come - time to get back to the game as it is today.
Wednesday, May 20, 2009
(World of Warcraft) Dogfish: Ding 70
The 'casual leveling' of Dogfish increased in frequency once I reached Nagrand, a region I enjoy cruising around. On the weekend Emily logged her hunter in and helped me finish off all the group quests (Durn the Hungerer, Cho'war, Ring of Blood) which netted huge experience points and lots of blues. Nice.
Having hit 68 (and applying the same logic that sent me through the Dark Portal at 58) I decided to try my luck in Northrend. The last time I came out here was with a purple-equipped Malidor, so much of what he got from the early quests went straight to the vendor; however a slightly-underequipped Dogfish was able to enjoy the expected gravy train resulting in a prompt "Ding: 70" and rather nice gear with minimum effort. Sadly the weekend's blues from Nagrand have all been replaced with green upgrades ~ but this was expected.
In other WoW news a workmate has rolled a new Druid on Khaz'goroth for casual gaming and good times. I took him through Wailing Caverns (as is tradition with real life friends rolling new characters on a shared server) and we only got lost once... or twice. I always miss the same blind-turn and make a point of remembering where it is - but as I only visit the instance once every few months at most I forget where the tricky turnoff is and end up running in circles again! Oh well, I guess Raid Leader isn't a hat I'll be wearing any time soon :P
Having hit 68 (and applying the same logic that sent me through the Dark Portal at 58) I decided to try my luck in Northrend. The last time I came out here was with a purple-equipped Malidor, so much of what he got from the early quests went straight to the vendor; however a slightly-underequipped Dogfish was able to enjoy the expected gravy train resulting in a prompt "Ding: 70" and rather nice gear with minimum effort. Sadly the weekend's blues from Nagrand have all been replaced with green upgrades ~ but this was expected.
In other WoW news a workmate has rolled a new Druid on Khaz'goroth for casual gaming and good times. I took him through Wailing Caverns (as is tradition with real life friends rolling new characters on a shared server) and we only got lost once... or twice. I always miss the same blind-turn and make a point of remembering where it is - but as I only visit the instance once every few months at most I forget where the tricky turnoff is and end up running in circles again! Oh well, I guess Raid Leader isn't a hat I'll be wearing any time soon :P
Saturday, April 18, 2009
(World of Warcraft) Dogfish: Ding 60
World of Warcraft
I've been casually playing my Orc Shaman with increased frequency - a few nights ago he hit level 60. I remember when that used to be a big deal! I have a lot of characters although most of them linger in the mid-20's as I get bored with them and move on to another. Actually I only have one level 80... but I digress!
Here he is in Shattrath City wearing various quest reward bits and partial sets from the Auction House. I've always thought "Shattrath" was an unfortunate name for a city (well, an unfortunate name for anything not related to a particular body function).
I went with Aldor although I don't think it matters as he'll be off to Northrend before he has sufficient reputation with them to unlock anything interesting.
I've been casually playing my Orc Shaman with increased frequency - a few nights ago he hit level 60. I remember when that used to be a big deal! I have a lot of characters although most of them linger in the mid-20's as I get bored with them and move on to another. Actually I only have one level 80... but I digress!
Here he is in Shattrath City wearing various quest reward bits and partial sets from the Auction House. I've always thought "Shattrath" was an unfortunate name for a city (well, an unfortunate name for anything not related to a particular body function).I went with Aldor although I don't think it matters as he'll be off to Northrend before he has sufficient reputation with them to unlock anything interesting.
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