Usually I would be in bed by now, but I have had too much caffeine - so I must type!
After a brief stint in Sylvania our company has moved upriver to the dwarfen city of Zhufbar. This has proven to be quite satisfying as we have a number of nearby hotspots that can be used for adventures; Karak Varn, "Laketown", the Black Lake, the many unnamed valleys and mountains surrounding the area and of course Zhufbar itself.
In our vision of the zone we have large enemy forces occupying the interesting areas - a squabbling mass of goblin tribes in and under Karak Varn and a swirling horde of chaos marauders that refuse to be drawn into warfare with anyone other than the goblins (who they periodically displace onto the dwarfs). Skaven have recently been introduced as mysterious manipulators of the goblins although what they are up to remains to be seen. Add to all this the machinations of rival dwarf nobles and the whole place is ideal for adventurous mercenary types... such as the player-characters!
We have agreed that next week will be a special session which Ken will run for us where we gather the materials and reputation required to have a Master Rune inscribed on an item of our choice. Personally I would like to see each of us use a Fate Point during the adventure so that the rune really means something - rather than just being another piece of loot (as magic items tend to be in 'other' roleplay games). The feeling is that we have reached 6000 xp and we deserve something special for it (other than the many advances those experience points have paid for of course).
Speaking of 'other' roleplay games I haven't been back to the RPGA since Gencon Oz. On balance it seems better to play frequent and regular ongoing games with the same characters and the same players using the same game system (ie Warhammer RPG) but I still have Grognard the Cleric in his folder ready to go if no other gaming is available and I feel a great urge to go back to an RPGA table for 4th edition Dungeons and Dragons.
Friday, November 13, 2009
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