The 'casual leveling' of Dogfish increased in frequency once I reached Nagrand, a region I enjoy cruising around. On the weekend Emily logged her hunter in and helped me finish off all the group quests (Durn the Hungerer, Cho'war, Ring of Blood) which netted huge experience points and lots of blues. Nice.
Having hit 68 (and applying the same logic that sent me through the Dark Portal at 58) I decided to try my luck in Northrend. The last time I came out here was with a purple-equipped Malidor, so much of what he got from the early quests went straight to the vendor; however a slightly-underequipped Dogfish was able to enjoy the expected gravy train resulting in a prompt "Ding: 70" and rather nice gear with minimum effort. Sadly the weekend's blues from Nagrand have all been replaced with green upgrades ~ but this was expected.
In other WoW news a workmate has rolled a new Druid on Khaz'goroth for casual gaming and good times. I took him through Wailing Caverns (as is tradition with real life friends rolling new characters on a shared server) and we only got lost once... or twice. I always miss the same blind-turn and make a point of remembering where it is - but as I only visit the instance once every few months at most I forget where the tricky turnoff is and end up running in circles again! Oh well, I guess Raid Leader isn't a hat I'll be wearing any time soon :P
Wednesday, May 20, 2009
Saturday, May 16, 2009
AT-43: Friday night firefight(s)
Last night I accepted an invitation to play AT-43 with Marc and Justin (at Marc's place). AT-43 is a science fiction miniatures wargame made by a French company called Rackham. The models are pre-constructed and pre-painted so you can use them straight out-of-the-box (as opposed to most other miniature wargames I play that require the game pieces to be built and painted by the hobbyist before they can be used). Last night's gathering was an open attempt to lure me back into the game after I had given up in frustration a few months earlier.
My early experiences with AT-43 saw me playing a strider-heavy Red Blok force. They are a Soviet themed faction that tend to have thick armour but low accuracy - so they last a while but can't hit anything! The result is that I wasn't having much fun with them (although they are still my favourite faction as far as their designs go). Justin ended up with my models and I spent the money on dinner with Emily. However, this was not to be the end of my time with AT-43 as the opening paragraph has already indicated!
It was suggested that the Therians may be more fun for me as they have lots of tricks and good accuracy. The Therians are an alien-ish Machine faction that mix design elements taken from 'the machines' from The Matrix, Necrons from Warhammer 40,000 and a dash of robot-skeletons from The Terminator... all wearing Kabuki masks! Well, maybe not Kabuki masks - but it sounds creepier if I describe them that way (they actually wear plain white masks, I suppose that's creepy enough!). Surprisingly this is not the strangest faction in the game (a description of the Karmans will follow shortly).
I cautioned against playing three-player games but no one wanted to sit out (which is understandable) so we decided to roll a die to see who would be 'stuck in the middle' each game.
Game 1; 650 points (?) [at least one unit of Rank 1 Infantry]
I can't quite remember the details of this game except that Marc ended up deploying on the long edge of the table with Justin and I on the short ends, thus leaving Marc as the closest and easiest target for both of us (much to the delight of everyone - including our spectators who popped in for a few minutes). Marc was playing his beloved Karmans; a faction of genetically enchanced Apes wearing powered armour and flying around on hoverbikes/hovertrikes. Sandwiched between Justin and I they didn't last long (again with the delight from spectators).
In the above picture my Wraith Golgoth (the big black thing in the foreground) is about to put some hurt on Marc's hoverbike (the blue and white thing in the middle of the picture). In the background can be seen Marc and Tanya's kitchen; proof that there is a real world.
The game began to drag a little and I offered to concede to Justin so we could move onto the next game - but Marc would have none of it! From memory I ended up with a narrow win although I've since forgotten the closing moments.
Overall: I like the Therian tricks.
Game 2; 1000 points [no additional restrictions]
For this game I went back to my old friends the Red Blok. Urod and a Sierp gobbled up all my points and I came to the table with only two models. Dicing for table edge Justin and I ended up on the long sides and (surprise surprise) Marc was between us on a short side. True to form his Karmans took an early hammering from the combined attention of Urod and Justin's UNA striders (The UNA are a vaguely-USA themed faction, lots of high-tech soldiers with good weapons and fire support).
The mid-game of this match grinded to a halt as we became confused over some finer points of the rules (specifically how cover and line-of-sight affects striders). The above picture depicts a scene that most miniature wargamers will find familiar; players flicking through the rulebook trying to find the rule they are sure they saw but now can't find again!
Once the action resumed Justin and I got back to our terrain-dance as our striders moved in and out of cover to repair themselves or shoot each other. In the meantime Marc's only remaining Karman moved up through cover and charged one of Justin's damaged striders - which he managed to kill... although this left him in the open and promptly riddled with laser fire next turn.
Deciding that enough-was-enough I decided to push Urod out of the terrain and unto the objective (which I would be able to secure thanks to playing the Frontline subfaction). This left me in the open but I crossed my fingers that Urod's armour and self-repair would allow me to endure the two full turns required to hold the objective and win the game. Sadly Justin managed to break with precedent and put two missiles squarely into Urod's frame and it was all over; victory for the UNA.
Overall: UNA are hard to beat! I had more fun with Red Blok this game than I had in the past but the same concerns are there.
Game 3; 740 points [at least one unit of Rank 1 Infantry]
Deciding that black is the new black I went with Therians for our last game of the night. This time Justin ended up 'in the middle' on a long table edge with his UNA. I was lucky enough to have a clear avenue from my deployment zone through terrain directly to the objective marker, which in the interest of good sportsmanship I pointed out to Marc and Justin, but which to their credit they decided to leave in position.
I chose to activate my infantry first which seemed to provoke a little surprise until I declared an Infantry Routine (aka 'Therian trick') to give them a boosted dash value - which they used to run straight at the objective. This left my strider on the starting line who promptly vanished under four missiles from Justin's UNA... although it did buy a precious extra turn for my fast moving infantry.
As I continued to close in on the victory marker Justin and Marc exchanged shots in a strider/hovertrike exchange. As the smoke cleared they pushed forward to put some fire on my infantry but by this point it was too late; any loses to my infantry were fixed with an Infantry Routine (aka 'Therian trick') that allowed me to 'respawn' one lost model in the unit per turn. So I was able to sit on the victory counter, being pinged from a distance but respawning my losses. Two turns passed and the match went to the wicked Therians; woot!
Overall: I like the Therian tricks!
Conclusion: I'm going to keep an eye on the usual cheap sources of AT-43 figures and pick up some Therians if the price is right (and if the postage is right too!). I had fun although we did grind down on a few rules that gave me a bit of a headache. It was good to finally meet Justin in the real world and to see Marc and Tanya's lovely townhouse ~ more games must be had! :)
My early experiences with AT-43 saw me playing a strider-heavy Red Blok force. They are a Soviet themed faction that tend to have thick armour but low accuracy - so they last a while but can't hit anything! The result is that I wasn't having much fun with them (although they are still my favourite faction as far as their designs go). Justin ended up with my models and I spent the money on dinner with Emily. However, this was not to be the end of my time with AT-43 as the opening paragraph has already indicated!
It was suggested that the Therians may be more fun for me as they have lots of tricks and good accuracy. The Therians are an alien-ish Machine faction that mix design elements taken from 'the machines' from The Matrix, Necrons from Warhammer 40,000 and a dash of robot-skeletons from The Terminator... all wearing Kabuki masks! Well, maybe not Kabuki masks - but it sounds creepier if I describe them that way (they actually wear plain white masks, I suppose that's creepy enough!). Surprisingly this is not the strangest faction in the game (a description of the Karmans will follow shortly).
I cautioned against playing three-player games but no one wanted to sit out (which is understandable) so we decided to roll a die to see who would be 'stuck in the middle' each game.
Game 1; 650 points (?) [at least one unit of Rank 1 Infantry]
I can't quite remember the details of this game except that Marc ended up deploying on the long edge of the table with Justin and I on the short ends, thus leaving Marc as the closest and easiest target for both of us (much to the delight of everyone - including our spectators who popped in for a few minutes). Marc was playing his beloved Karmans; a faction of genetically enchanced Apes wearing powered armour and flying around on hoverbikes/hovertrikes. Sandwiched between Justin and I they didn't last long (again with the delight from spectators).
In the above picture my Wraith Golgoth (the big black thing in the foreground) is about to put some hurt on Marc's hoverbike (the blue and white thing in the middle of the picture). In the background can be seen Marc and Tanya's kitchen; proof that there is a real world.The game began to drag a little and I offered to concede to Justin so we could move onto the next game - but Marc would have none of it! From memory I ended up with a narrow win although I've since forgotten the closing moments.
Overall: I like the Therian tricks.
Game 2; 1000 points [no additional restrictions]
For this game I went back to my old friends the Red Blok. Urod and a Sierp gobbled up all my points and I came to the table with only two models. Dicing for table edge Justin and I ended up on the long sides and (surprise surprise) Marc was between us on a short side. True to form his Karmans took an early hammering from the combined attention of Urod and Justin's UNA striders (The UNA are a vaguely-USA themed faction, lots of high-tech soldiers with good weapons and fire support).
The mid-game of this match grinded to a halt as we became confused over some finer points of the rules (specifically how cover and line-of-sight affects striders). The above picture depicts a scene that most miniature wargamers will find familiar; players flicking through the rulebook trying to find the rule they are sure they saw but now can't find again!Once the action resumed Justin and I got back to our terrain-dance as our striders moved in and out of cover to repair themselves or shoot each other. In the meantime Marc's only remaining Karman moved up through cover and charged one of Justin's damaged striders - which he managed to kill... although this left him in the open and promptly riddled with laser fire next turn.
Deciding that enough-was-enough I decided to push Urod out of the terrain and unto the objective (which I would be able to secure thanks to playing the Frontline subfaction). This left me in the open but I crossed my fingers that Urod's armour and self-repair would allow me to endure the two full turns required to hold the objective and win the game. Sadly Justin managed to break with precedent and put two missiles squarely into Urod's frame and it was all over; victory for the UNA.
Overall: UNA are hard to beat! I had more fun with Red Blok this game than I had in the past but the same concerns are there.
Game 3; 740 points [at least one unit of Rank 1 Infantry]
Deciding that black is the new black I went with Therians for our last game of the night. This time Justin ended up 'in the middle' on a long table edge with his UNA. I was lucky enough to have a clear avenue from my deployment zone through terrain directly to the objective marker, which in the interest of good sportsmanship I pointed out to Marc and Justin, but which to their credit they decided to leave in position.
I chose to activate my infantry first which seemed to provoke a little surprise until I declared an Infantry Routine (aka 'Therian trick') to give them a boosted dash value - which they used to run straight at the objective. This left my strider on the starting line who promptly vanished under four missiles from Justin's UNA... although it did buy a precious extra turn for my fast moving infantry.
As I continued to close in on the victory marker Justin and Marc exchanged shots in a strider/hovertrike exchange. As the smoke cleared they pushed forward to put some fire on my infantry but by this point it was too late; any loses to my infantry were fixed with an Infantry Routine (aka 'Therian trick') that allowed me to 'respawn' one lost model in the unit per turn. So I was able to sit on the victory counter, being pinged from a distance but respawning my losses. Two turns passed and the match went to the wicked Therians; woot!
Overall: I like the Therian tricks!
Conclusion: I'm going to keep an eye on the usual cheap sources of AT-43 figures and pick up some Therians if the price is right (and if the postage is right too!). I had fun although we did grind down on a few rules that gave me a bit of a headache. It was good to finally meet Justin in the real world and to see Marc and Tanya's lovely townhouse ~ more games must be had! :)
Friday, May 08, 2009
Uncharted Seas: First Game!
We finally got together for a game of Uncharted Seas tonight (as detailed in previous post). It was heaps of fun and we learned a lot. The game is very fast to play and the rules are simple enough to pick up quickly. Overall - we'll definitely have more games and buy more ships.
In this photo my slightly damaged cruiser steams toward the enemy with a squadron of frigates about to activate and follow. The rocky 'island' is a prepainted aquarium decoration.
In this photo my slightly damaged cruiser steams toward the enemy with a squadron of frigates about to activate and follow. The rocky 'island' is a prepainted aquarium decoration.
Saturday, May 02, 2009
Uncharted Seas: Tokens and Templates
I felt obliged to add a new post to the blog - although I don't have much to report.
Yesterday afternoon I went to my local copy centre and had some Uncharted Seas tokens and templates printed on card. They are shiny and very nice! I'm always pleased with having things printed at copy centres - there's something satisfying about holding a physical copy of something that I've otherwise only seen on my computer screen :)
I was hoping for a game today (yes, an actual game!) but my opponent has had other things pop up - now it looks like it might be happening on Monday thanks to a public holiday. As he doesn't have a fleet (yet) we are going to split my Iron Dwarves into two mini-fleets. As a consequence I must leave half the fleet unpainted.
Intro Game (no cards, no ramming; to learn the basics)
Objective: Sink all of opponent's ships
Terrain Setup: One island in the middle of the table
Each Player's Fleet:
* Frigate Squadron: Mortis Class Frigates x3
* Reduced Cruiser Squadron: Hammer Class Cruiser x1
Mini Game (all game features)
Objective: Sink all of opponent's ships
Terrain Setup: As the mood takes us (I'm sure he'll want a mess of islands!)
Each Player's Fleet:
* Frigate Squadron: Mortis Class Frigates x3
* Cruiser Squadron: Anvil Class Heavy Cruiser x1, Hammer Class Cruiser x1
Yesterday afternoon I went to my local copy centre and had some Uncharted Seas tokens and templates printed on card. They are shiny and very nice! I'm always pleased with having things printed at copy centres - there's something satisfying about holding a physical copy of something that I've otherwise only seen on my computer screen :)
I was hoping for a game today (yes, an actual game!) but my opponent has had other things pop up - now it looks like it might be happening on Monday thanks to a public holiday. As he doesn't have a fleet (yet) we are going to split my Iron Dwarves into two mini-fleets. As a consequence I must leave half the fleet unpainted.
Intro Game (no cards, no ramming; to learn the basics)
Objective: Sink all of opponent's ships
Terrain Setup: One island in the middle of the table
Each Player's Fleet:
* Frigate Squadron: Mortis Class Frigates x3
* Reduced Cruiser Squadron: Hammer Class Cruiser x1
Mini Game (all game features)
Objective: Sink all of opponent's ships
Terrain Setup: As the mood takes us (I'm sure he'll want a mess of islands!)
Each Player's Fleet:
* Frigate Squadron: Mortis Class Frigates x3
* Cruiser Squadron: Anvil Class Heavy Cruiser x1, Hammer Class Cruiser x1
Friday, April 24, 2009
Uncharted Seas: Dwarf Fleet - Test Paint
Today saw a quick-ish initial paint of a few ships in my Iron Dwarf fleet for Uncharted Seas.
The idea is to borrow from the palette of some dazzle schemes used on ships around WW2 but maintain the hard lines of the ship design rather than break them up (as would be usual with a dazzle scheme). Most dwarf ships I've seen have had a light or dark wood colour for the deck however I chose to go with a dark blue/grey washed with black - if challenged I can claim the timber is "Darkwood" :)

There's obviously more work to do but I'm happy with the scheme itself. A touch of gun metal and/or chrome on the guns and some restoration of the beige plates to make them less dirty should get them up to a point that I am happy with.
I'm contemplating air recognition circles on the turrets and decks in a contrasting colour although this will have to wait until later.
The idea is to borrow from the palette of some dazzle schemes used on ships around WW2 but maintain the hard lines of the ship design rather than break them up (as would be usual with a dazzle scheme). Most dwarf ships I've seen have had a light or dark wood colour for the deck however I chose to go with a dark blue/grey washed with black - if challenged I can claim the timber is "Darkwood" :)
There's obviously more work to do but I'm happy with the scheme itself. A touch of gun metal and/or chrome on the guns and some restoration of the beige plates to make them less dirty should get them up to a point that I am happy with.
I'm contemplating air recognition circles on the turrets and decks in a contrasting colour although this will have to wait until later.
Wednesday, April 22, 2009
Prussians: Infantry Test Paint
I did a test paint for each of the infantry regiments that will be in my army as per my previous post. On the left is Forcarde and on the right is Itzenplitz.
At this scale the difference is negligible; if you look carefully you'll see that the cuffs are different colours (red and white respectively). It's almost unnoticeable but their collars and pompons are also different; Forcarde has a blue collar and red/white pompon whilst Itzenplitz has a white collar and yellow pompon.
Overall I'm not sure that I'm happy with the job I've done but will press forward and hope they look okay when they are ranked up and properley based. Perhaps a highlight on the blue coats will help bring out more detail.
...also Forcarde needs to have his bayonet straightened!
At this scale the difference is negligible; if you look carefully you'll see that the cuffs are different colours (red and white respectively). It's almost unnoticeable but their collars and pompons are also different; Forcarde has a blue collar and red/white pompon whilst Itzenplitz has a white collar and yellow pompon.Overall I'm not sure that I'm happy with the job I've done but will press forward and hope they look okay when they are ranked up and properley based. Perhaps a highlight on the blue coats will help bring out more detail.
...also Forcarde needs to have his bayonet straightened!
Monday, April 20, 2009
Prussians: Rossbach Uniforms
I don't like to call in sick at work (in fact I take pride in not "chucking sickies" in this job) however tonight I've been too nauseous to either lie down or walk around - although sitting upright seems to make me feel better... which is a good excuse to sit at the computer and continue my gamer "research" (hopefully my typing doesn't wake Emily up).
Koenig Krieg: Seven Years War Prussians
I've been playing around with colour schemes for my Koenig Krieg Prussian Army. These are uniforms of some regiments that took part in the battle of Rossbach (November 1757) so by choosing these colours I can rest assured that my army will not be too divergent from history. Of course most of my opponents won't know (or care) but at least I'll know!
_____________________________________________
* Musketeers: Major-general von Geist Brigade

_____________________________________________
* Musketeers: Major-general von Geist Brigade

_____________________________________________
* Dragoons: Seydlitz Brigade

_____________________________________________
These choices keep the army paint scheme limited to a palette of Blue, White, Red and Black with a little Beige for variation. This extends to flag colour allowing individual units to look different to each other without breaking the overall theme of the army.
Of course all of this is pending how the test models look - I may yet ditch these schemes in favour of something more exotic (such as Nr 10. Finckenstein Dragoons with their orange collar, turnbacks and saddlecloth). However for my first Seven Years War army it would be wise to stick with more conventional (or 'generic' if I may be so bold!) colour schemes.
...and now I'll try to lie down again ...poor sick me!
Koenig Krieg: Seven Years War Prussians
I've been playing around with colour schemes for my Koenig Krieg Prussian Army. These are uniforms of some regiments that took part in the battle of Rossbach (November 1757) so by choosing these colours I can rest assured that my army will not be too divergent from history. Of course most of my opponents won't know (or care) but at least I'll know!
_____________________________________________
* Musketeers: Major-general von Geist Brigade
Nr. 13 Itzenplitz Infantry
The flags are quite striking and the white lapels/cuffs on the infantry are appealing - although I'm not sure how that much white will look on the front of the model. A test paint is required!
_____________________________________________
* Musketeers: Major-general von Geist Brigade
Nr. 23 Forcade Infantry
This regiment has the classic Blue/White/Red scheme of the Prussians in this period allowing me to use these models to 'stand in' for other infantry.
_____________________________________________
* Dragoons: Seydlitz Brigade
Nr. 4 Czettritz Dragoons
The buff/straw colour of the breeches, waistcoat, collar, lapels and turnbacks give this uniform a subtle variation from the infantry whilst the red saddlecloth keeps the overall colour scheme linked back to the rest of the army.
_____________________________________________
These choices keep the army paint scheme limited to a palette of Blue, White, Red and Black with a little Beige for variation. This extends to flag colour allowing individual units to look different to each other without breaking the overall theme of the army.
Of course all of this is pending how the test models look - I may yet ditch these schemes in favour of something more exotic (such as Nr 10. Finckenstein Dragoons with their orange collar, turnbacks and saddlecloth). However for my first Seven Years War army it would be wise to stick with more conventional (or 'generic' if I may be so bold!) colour schemes.
...and now I'll try to lie down again ...poor sick me!
Saturday, April 18, 2009
(World of Warcraft) Dogfish: Ding 60
World of Warcraft
I've been casually playing my Orc Shaman with increased frequency - a few nights ago he hit level 60. I remember when that used to be a big deal! I have a lot of characters although most of them linger in the mid-20's as I get bored with them and move on to another. Actually I only have one level 80... but I digress!
Here he is in Shattrath City wearing various quest reward bits and partial sets from the Auction House. I've always thought "Shattrath" was an unfortunate name for a city (well, an unfortunate name for anything not related to a particular body function).
I went with Aldor although I don't think it matters as he'll be off to Northrend before he has sufficient reputation with them to unlock anything interesting.
I've been casually playing my Orc Shaman with increased frequency - a few nights ago he hit level 60. I remember when that used to be a big deal! I have a lot of characters although most of them linger in the mid-20's as I get bored with them and move on to another. Actually I only have one level 80... but I digress!
Here he is in Shattrath City wearing various quest reward bits and partial sets from the Auction House. I've always thought "Shattrath" was an unfortunate name for a city (well, an unfortunate name for anything not related to a particular body function).I went with Aldor although I don't think it matters as he'll be off to Northrend before he has sufficient reputation with them to unlock anything interesting.
Prussians, Dwarves & Samurai
I went on a journey with Emily today in search of an airbrush and an appropriately sized air compressor. Bunnings had an air compressor that was the right price for my budget - although it was still too large for what I want despite being the smallest they had.
We continued our journey and ventured to a nearby hobby shop where I did find the right size of air compressor (a lovely little brass model that is small enough to sit on the bench while I paint) although it cost over twice as much as the beast at Bunnings! If I hadn't already spent my toy money this fortnight I would have grabbed it - but my bank account can't take any more hits of that magnitude without sinking... so I guess it will have to wait until next pay.
Speaking of spending money, I have new toys that deserve a mention.
Koenig Krieg: SYW Prussians
Last weekend I popped into the Brisbane Muster to see what was happening. There were a number of interesting games being played (everything from a modern Iraq encounter in 1/72nd scale to a Blues Brothers car chase game - complete with soundtrack!). I didn't have time to play anything although I did hover near the Koenig Krieg booth long enough to check out what was on offer... once I saw all those bicornes and tricornes ranked up in neat lines I had to open my wallet! Also, the game is written by some Brisbane guys so I felt obliged to support them.
I grabbed an army deal (2 bags of Musketeers, 2 bags of Dragoons, 1 bag of Generals) and haggled gently for a good price on some resin bases - commiting me to yet another project: Seven Years War Prussians.
The plan was to get the airbrush and air compressor up and running today so I could get these guys undercoated. Now it looks like they'll have to go back into the box for a little longer.
Uncharted Seas: Iron Dwarves
I've been hearing good things about Uncharted Seas on the net. It's a fantasy naval game (re: Man o War) that has been around for a year or so and is published by a small company in the UK. The ships have resin hulls and pewter sails which I believe is a great idea (based on my experiences with Flames of War tanks).
After carefully considering the available factions I settled on the Iron Dwarves; mostly because they suit my usual wargaming play style but also because they are not affected by wind direction (yay steampower). So anyway, they arrived the other day in a suitably large postage box.
By my calculations I'm the only Uncharted Seas player in Brisbane (and one of only a handful in Australia) so it might be a while before I get a game! Still, that's a good excuse to buy a second fleet for a friend to borrow ~ assuming I can convince anyone to play... Emily has already made it clear that she will not be joining me on the high seas.
Legend of the Five Rings
I've been meaning to "get into" L5R for years. A few months ago I discovered that now is an excellent time for new players to get into the game as a new set of cards is about to cycle in - and make most of the old cards redundant for tournament play (well, the old cards can still be used in Legacy tournaments, but as a new player I'll be avoiding them anyway).
So off I went across the internet in search of a bargain (this sparked a short but intense flamewar on the forum which I won't go into again; other than to say I got a good bargain from Troll & Toad in the USA). Only a week later (!) I received a box of "Glory of the Empire"; the first expansion that is legal for Celestial Edition tournaments.
I went along to my first game last weekend. Four of us met up at Ace Comics in the city and had a small match. As these were my first games (since dabbling briefly in L5R way back in 1995) I didn't do too bad; two losses and one win. That result sounds worse than it is - three of us ended up with the same win/loss record for the afternoon... the fourth player in this equation actually got through undefeated! So overall not bad for a new player.
I have "Death at Koten" on order from AEG which will add to my Celestial Edition collection and help buff up my newbie deck, hence the lack of spending money for today's air compressor.
Wrapping this post up I'll return to the start; having abandoned the air compressor idea Emily and I decided to head over to Carindale for some non-gamer shopping. It was nice to spend the day together and casually wander about the place looking at things - although the crowds were annoying. Despite my best efforts I actually returned home wothout purchasing anything!
We continued our journey and ventured to a nearby hobby shop where I did find the right size of air compressor (a lovely little brass model that is small enough to sit on the bench while I paint) although it cost over twice as much as the beast at Bunnings! If I hadn't already spent my toy money this fortnight I would have grabbed it - but my bank account can't take any more hits of that magnitude without sinking... so I guess it will have to wait until next pay.
Speaking of spending money, I have new toys that deserve a mention.
Koenig Krieg: SYW Prussians
Last weekend I popped into the Brisbane Muster to see what was happening. There were a number of interesting games being played (everything from a modern Iraq encounter in 1/72nd scale to a Blues Brothers car chase game - complete with soundtrack!). I didn't have time to play anything although I did hover near the Koenig Krieg booth long enough to check out what was on offer... once I saw all those bicornes and tricornes ranked up in neat lines I had to open my wallet! Also, the game is written by some Brisbane guys so I felt obliged to support them.
I grabbed an army deal (2 bags of Musketeers, 2 bags of Dragoons, 1 bag of Generals) and haggled gently for a good price on some resin bases - commiting me to yet another project: Seven Years War Prussians.
Uncharted Seas: Iron Dwarves
I've been hearing good things about Uncharted Seas on the net. It's a fantasy naval game (re: Man o War) that has been around for a year or so and is published by a small company in the UK. The ships have resin hulls and pewter sails which I believe is a great idea (based on my experiences with Flames of War tanks).
After carefully considering the available factions I settled on the Iron Dwarves; mostly because they suit my usual wargaming play style but also because they are not affected by wind direction (yay steampower). So anyway, they arrived the other day in a suitably large postage box.
Legend of the Five Rings
I've been meaning to "get into" L5R for years. A few months ago I discovered that now is an excellent time for new players to get into the game as a new set of cards is about to cycle in - and make most of the old cards redundant for tournament play (well, the old cards can still be used in Legacy tournaments, but as a new player I'll be avoiding them anyway).
So off I went across the internet in search of a bargain (this sparked a short but intense flamewar on the forum which I won't go into again; other than to say I got a good bargain from Troll & Toad in the USA). Only a week later (!) I received a box of "Glory of the Empire"; the first expansion that is legal for Celestial Edition tournaments.
I have "Death at Koten" on order from AEG which will add to my Celestial Edition collection and help buff up my newbie deck, hence the lack of spending money for today's air compressor.
Wrapping this post up I'll return to the start; having abandoned the air compressor idea Emily and I decided to head over to Carindale for some non-gamer shopping. It was nice to spend the day together and casually wander about the place looking at things - although the crowds were annoying. Despite my best efforts I actually returned home wothout purchasing anything!
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